Biblioteca Benjamin Sarta

A theory of fun for game design /

Koster, Raph, (1971-)

A theory of fun for game design / Raph Koster. - 2 edición. - Scottsdale, AZ : Paraglyph Press, 2005. - 244 páginas. ilustraciones y fotos a color.

What People are Saying! Dedication Acknowledgements Foreword Prologue: My Grandfather Chapter 1: Why Write This Book?Chapter 2: How the Brain WorksChapter 3: What Games AreChapter 4: What Games Teach UsChapter 5: What Games Aren’tChapter 6: Different Fun for Different FolksChapter 7: The Problem with LearningChapter 8: The Problem with PeopleChapter 9: Games in ContextChapter 10: The Ethics of EntertainmentChapter 11: Where Games Should GoChapter 12: Taking Their Rightful PlaceEpilogue: Fun Matters, GrandpaNotesWhat Readers are Saying About Raph Koster’s Theory Of Fun.


9781449363215 (pasta blanda)


Computer games --Design.
Juegos de computador.--Diseño.
Computer games --Social aspects.
Juegos de computador.--Aspectos sociales.

794.8 K86


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