000 nam a22 4500
999 _c29797
_d29797
003 CO-BrAUC
005 20170707155957.0
008 170707s2014 xxuado|grn||| 00| 0 eng d
020 _a9781449363215 (pasta blanda)
040 _aCO-BrUAC
_bspa
_cCO-BrUAC
_dCO-BrUAC
_erda
041 _aeng
082 0 4 _221 edición.
_a794.8 K86
100 1 _aKoster, Raph,
_d(1971-)
_eautor.
_93156
245 1 2 _aA theory of fun for game design /
_cRaph Koster.
250 _a2 edición.
260 _aScottsdale, AZ :
_bParaglyph Press,
_c2005.
300 _a244 páginas.
_bilustraciones y fotos a color.
336 _2rdacontent
_atexto
_btxt
337 _2rdamedia
_asin mediación
_bn
338 _2rdacarrier
_avolumen
_bnc
505 _aWhat People are Saying! Dedication Acknowledgements Foreword Prologue: My Grandfather Chapter 1: Why Write This Book?Chapter 2: How the Brain WorksChapter 3: What Games AreChapter 4: What Games Teach UsChapter 5: What Games Aren’tChapter 6: Different Fun for Different FolksChapter 7: The Problem with LearningChapter 8: The Problem with PeopleChapter 9: Games in ContextChapter 10: The Ethics of EntertainmentChapter 11: Where Games Should GoChapter 12: Taking Their Rightful PlaceEpilogue: Fun Matters, GrandpaNotesWhat Readers are Saying About Raph Koster’s Theory Of Fun.
650 1 4 _aComputer games
_xDesign.
_93157
650 1 4 _aJuegos de computador.
_xDiseño.
_93158
650 1 4 _aComputer games
_xSocial aspects.
_93159
650 1 4 _aJuegos de computador.
_xAspectos sociales.
_93160
942 _2ddc
_c05