000 | 00907cam a2200277 a 4500 | ||
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001 | 000019523 | ||
005 | 20160221110757.0 | ||
008 | 100507s2010 xxuado grn 001 0 eng d | ||
942 | _c | ||
020 | _a9780763784515 (pbk.) | ||
020 | _a0763784516 (ibid.) | ||
040 |
_aCO-BrUAC _beng _cCO-BrUAC _dCO-BrUAC |
||
041 | 0 | _aeng | |
082 | 0 | 4 |
_a794.81 _bT496 _222 ed. |
100 | 1 | _aThorn, Alan | |
245 | 1 | 0 |
_aGame engine design and implementation / _cAlan Thorn. |
260 |
_aSudbury, Mass. : _bJones & Bartlett Learning, _c2010. |
||
300 |
_axxi, 593 p. : _bill. |
||
490 | 0 | _aFoundations of Game Development Series | |
500 | _aIncludes index. | ||
505 | 0 | _aPte. 1. Theory, design, and preparation -- 2. Implementing the engine. | |
544 | 1 | _aBibliographic resource of the general Collection. | |
650 | 1 | 0 |
_aComputer Games _xProgramming |
650 | 1 | 0 |
_aComputer Games _xDesign |
901 | _aFact. 34920 | ||
999 |
_c20495 _d20495 |