000 00907cam a2200277 a 4500
001 000019523
005 20160221110757.0
008 100507s2010 xxuado grn 001 0 eng d
942 _c
020 _a9780763784515 (pbk.)
020 _a0763784516 (ibid.)
040 _aCO-BrUAC
_beng
_cCO-BrUAC
_dCO-BrUAC
041 0 _aeng
082 0 4 _a794.81
_bT496
_222 ed.
100 1 _aThorn, Alan
245 1 0 _aGame engine design and implementation /
_cAlan Thorn.
260 _aSudbury, Mass. :
_bJones & Bartlett Learning,
_c2010.
300 _axxi, 593 p. :
_bill.
490 0 _aFoundations of Game Development Series
500 _aIncludes index.
505 0 _aPte. 1. Theory, design, and preparation -- 2. Implementing the engine.
544 1 _aBibliographic resource of the general Collection.
650 1 0 _aComputer Games
_xProgramming
650 1 0 _aComputer Games
_xDesign
901 _aFact. 34920
999 _c20495
_d20495