000 | 01203nam a2200265 a 4500 | ||
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001 | 000015246 | ||
005 | 20160221095758.0 | ||
008 | 120216s2011 xxuad grn 001 0 eng d | ||
942 | _c | ||
020 |
_a9780131387683 _c(pasta blanda) |
||
040 |
_aCO-BrUAC _bspa _cCO-BrUAC _dCO-BrUAC |
||
041 | 0 | _aeng | |
082 | 0 | 4 |
_a005.275 _bS215 _221 ed. |
100 | 1 | _aSanders, Jason | |
245 | 1 | 0 |
_aCuda by example : _ban introduction to general-purpose GPU programming / _cJason Sanders, Edward Kandrot. |
260 |
_aBoston : _bPearson Education, _c2011. |
||
300 |
_a290 p. : _bil., grafs., etc. |
||
505 | 0 | _a1. Why Cuda? why now? -- 2. Getting started -- 3. Introduction to cuda C -- 4. Parallel programming in cuda C -- 5. Thread cooperation -- 6. Constant memory and events -- 7. Texture memory -- 9. Graphics interoperability -- 9. Atomics -- 10.Streams -- 11. Cuda C on multiple grups -- 12. The final countdown. | |
544 | 1 |
_aDisponible en la Colección General : _bBiblioteca Central. |
|
650 | 1 | 4 |
_aSoftware para Computadores _xDesarrollo |
650 | 1 | 4 | _aArquitectura de Computadores |
650 | 1 | 4 | _aParallel Programming (Computer Science) |
650 | 1 | 0 | _aComputer Architecture |
700 | 1 | _aKandrot, Edward | |
999 |
_c15081 _d15081 |