000 01203nam a2200265 a 4500
001 000015246
005 20160221095758.0
008 120216s2011 xxuad grn 001 0 eng d
942 _c
020 _a9780131387683
_c(pasta blanda)
040 _aCO-BrUAC
_bspa
_cCO-BrUAC
_dCO-BrUAC
041 0 _aeng
082 0 4 _a005.275
_bS215
_221 ed.
100 1 _aSanders, Jason
245 1 0 _aCuda by example :
_ban introduction to general-purpose GPU programming /
_cJason Sanders, Edward Kandrot.
260 _aBoston :
_bPearson Education,
_c2011.
300 _a290 p. :
_bil., grafs., etc.
505 0 _a1. Why Cuda? why now? -- 2. Getting started -- 3. Introduction to cuda C -- 4. Parallel programming in cuda C -- 5. Thread cooperation -- 6. Constant memory and events -- 7. Texture memory -- 9. Graphics interoperability -- 9. Atomics -- 10.Streams -- 11. Cuda C on multiple grups -- 12. The final countdown.
544 1 _aDisponible en la Colección General :
_bBiblioteca Central.
650 1 4 _aSoftware para Computadores
_xDesarrollo
650 1 4 _aArquitectura de Computadores
650 1 4 _aParallel Programming (Computer Science)
650 1 0 _aComputer Architecture
700 1 _aKandrot, Edward
999 _c15081
_d15081