000 | 02007nam a2200313 a 4500 | ||
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001 | 000013778 | ||
005 | 20160221095325.0 | ||
008 | 110303s2007 xxuad grn 001 0 eng d | ||
942 | _c | ||
020 |
_a0132404168 _c(pasta blanda) |
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020 |
_a9780132404167 _c(pasta blanda) |
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040 |
_aCO-BrUAC _bspa _cCO-BrUAC _dCO-BrUAC |
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041 | 0 | _aeng | |
082 | 0 | 4 |
_a005.133 _bD325e _222 ed. |
100 | 1 | _aDeitel, Paul J. | |
245 | 1 | 0 |
_aC : _bhow to program / _cP.J. Deitel, H.M. Deitel. |
250 | _a5 ed. | ||
260 |
_aUpper Saddle River, N.J. : _bPearson ; Prentice Hall, _c2007. |
||
300 |
_a1130 p. : _bil., grafs., diagrs., etc. _e+ 1 CD-Rom |
||
490 | 0 | _aHow to Program Series | |
500 | _aOn t.p. of previous ed. H.M. Deitel’s name appears first. | ||
504 | _aIncluye referencias bibliográficas, índice, etc. | ||
505 | 0 | _aCap. Introduction to computers, the internet and the web -- 2. Introduction to C programming -- 3. Structured program development in C -- 4. C program control -- 5. C funtions -- 6. C arrays -- 7. C pointers -- 8. C characters and strings -- 9. C formatted input/output -- 10. C structures, union, bit manipulations and enumerations -- 11. C file processing -- 12. C data structures -- 13. C preprocessor -- 14. Other C topics -- 15. Game programming with the allegro C library -- 16. Sorting: a deper look -- 17. Introduction to C99 -- 18. C++ as a better C; introducing object technology -- 19. Introduction to classes and objects -- 20. Classes: a deeper look, part 1 -- 21. Classes: part 2 -- 22. Operator overloading -- 23. Object-Oriented programming: inheritance -- 24. Object-Oriented programming: polymorphism -- 25. Templates -- 26. Stream input/output -- 27.Exception handling. | |
544 | 1 | _aDisponible en la Colección General. | |
650 | 1 | 4 | _aC (Lenguaje de Programación de Computadores) |
650 | 1 | 4 | _aC++(Lenguaje de Programación de Computadores) |
650 | 1 | 4 | _aJava (Lenguaje de Programación Para Computadores) |
700 | 1 |
_aDeitel, Harvey M. _d1945- |
|
999 |
_c13700 _d13700 |