000 | 01838nam a2200277 a 4500 | ||
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001 | 000013010 | ||
005 | 20160221095034.0 | ||
008 | 100831s2008----xxuad--grn 001 0 eng d | ||
942 | _c | ||
020 | _a0136152503 (pasta blanda) | ||
040 | _aCO-BrUAC | ||
041 | 0 | _aeng | |
082 | 0 | 4 |
_a005.133 _bD325d _221 ed. |
100 | 1 | _aDeitel, Paul J. | |
245 | 1 | 0 |
_aC ++ : _bhow to program / _cPaul J. Deitel, H. M. Deitel. |
250 | _a6 ed. | ||
260 |
_aNew Jersey : _bPearson, _c2008. |
||
300 |
_a1429 p. : _bil., grafs., diagrs., etc. |
||
504 | _aIncluye Bibliografía, Índice, etc. | ||
505 | 0 | _aCap. 1. Introduction to computers, the internet and World Wide Web -- 2. Introduction to C++ programming -- 3. Introduction to classes and objects -- 4. --Control statements: Part 1 -- 5. Control statements: Part 2 -- 6. Functions and an introduction to recursion -- 7. Arrays and vectors -- 8. Pointers and pointers-based strings -- 9. Classes: A deeper look, Part 1 -- 10. Classes: A deeper look, Part 2 -- 11. Operator overloading; string and array objects -- 12. Object-oriented programming: Inheritance -- 13. Object-oriented programming: polymorphism -- 14. Templates -- 15. Stream input/output -- 16. Exception Handling -- 17. File processing -- 18. Class string and string stream processing -- 19. Searching and sorting -- 20. data structures -- 21 Bits, characters, C String and structs -- 22. Standard Template Library (STL) -- 23. Game programming with ogre -- 24. Boost libraries, technical report 1 and C++Ox -- 25. Other topics. | |
544 | 1 | _aDisponible en la Colección General. | |
630 | 0 | 4 | _aC++(Lenguaje de Programación de Computadores) |
650 | 1 | 4 | _aEstructura de Datos (Computadores) |
700 | 1 |
_aDeitel, Harvey M. _d1945- |
|
856 | 4 | 1 |
_uhttp://www.prenhall.com/deitel/cyberclassroom _yAccess the Cyber Classroom |
999 |
_c12936 _d12936 |