TY - BOOK AU - Koster,Raph TI - A theory of fun for game design SN - 9781449363215 (pasta blanda) U1 - 794.8 K86 21 edición. PY - 2005/// CY - Scottsdale, AZ : PB - Paraglyph Press KW - Computer games KW - Design KW - Juegos de computador KW - Diseño KW - Social aspects KW - Aspectos sociales N1 - What People are Saying! Dedication Acknowledgements Foreword Prologue: My Grandfather Chapter 1: Why Write This Book?Chapter 2: How the Brain WorksChapter 3: What Games AreChapter 4: What Games Teach UsChapter 5: What Games Aren’tChapter 6: Different Fun for Different FolksChapter 7: The Problem with LearningChapter 8: The Problem with PeopleChapter 9: Games in ContextChapter 10: The Ethics of EntertainmentChapter 11: Where Games Should GoChapter 12: Taking Their Rightful PlaceEpilogue: Fun Matters, GrandpaNotesWhat Readers are Saying About Raph Koster’s Theory Of Fun ER -