A theory of fun for game design /
Raph Koster.
- 2 edición.
- Scottsdale, AZ : Paraglyph Press, 2005.
- 244 páginas. ilustraciones y fotos a color.
What People are Saying! Dedication Acknowledgements Foreword Prologue: My Grandfather Chapter 1: Why Write This Book?Chapter 2: How the Brain WorksChapter 3: What Games AreChapter 4: What Games Teach UsChapter 5: What Games Aren’tChapter 6: Different Fun for Different FolksChapter 7: The Problem with LearningChapter 8: The Problem with PeopleChapter 9: Games in ContextChapter 10: The Ethics of EntertainmentChapter 11: Where Games Should GoChapter 12: Taking Their Rightful PlaceEpilogue: Fun Matters, GrandpaNotesWhat Readers are Saying About Raph Koster’s Theory Of Fun.
9781449363215 (pasta blanda)
Computer games --Design. Juegos de computador.--Diseño. Computer games --Social aspects. Juegos de computador.--Aspectos sociales.