An introduction to object-oriented programming /
Timothy A. Budd.
- 3 ed.
- Boston : Addison Wesley, 2002.
- 611 p. : il., grafs., diagrs., etc.
Incluye Bibliografía, Índice, etc.
Cap. 1. Thinking object-oriented -- 2. Abstraction -- 3. Object-oriented design -- 4. Classes and methods -- 5. Messages, instances and initialization -- 6. A case study: The eight-queens puzzle -- 7. A case study: A billiards game -- 8. Inheritance and substitution -- 9. A case study: A card game -- 10. Subclasses and subtypes -- 11. Static and dynamic behavior -- 12. Implications of substitution -- 13. Multiple inheritance -- 14. Polymorphism and software reuse -- 15. Overloading -- 16. Overriding -- 17. The polymorphic variable -- 18. Generics -- 19. Container classes -- 20. A case study: the STL -- 21. Frameworks -- 22. An example framework: the AWT and swing -- 23. Object interconnections -- 24. Design patterns -- 25. Reflection and introspection -- 26. Distributed objects -- 27. Implementation.
Disponible en la Colección General.
020176031 (pasta blanda)
Programación Orientada a Objetos--Ciencia de los Computadores